Tag Archives: gamedev

X-Com: How Could It Be Better?

 We are long time gamers from the DOS days we here at Mirthwerx.  We were very excited a respected studio like Firaxis was remaking X-Com enemy unknown.  It was released  on October 9 2012.  We even shutdown the office early … Read More »

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Behind the Scenes GameDev.net article 3 now up!

Our third article giving a behind the scenes view of how we built Catch the Monkey on a PC is up!   Article 3 covers Polishing & Balancing.  Those were crazy times. These articles have proven to be quite popular!  The … Read More »

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GameDev.net Features Mirthwerx Article

Our first “behind the scenes” journal entry has received a lot of praise, the chief editor has selected it as a “Featured” article and tweeted it out to their 3,800 followers! We’re glad our lessons learned is interesting to others!

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How We Made it: GameDev.net Article Series

Over the next 4 weeks we will be publishing articles at GameDev.net how we made Catch the Monkey. This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and … Read More »

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