Game Dev Behind the Scenes

We predicted the Ouya fail!

Just over a year ago, we posted our thoughts on why the Ouya android based console would fail. At the time, the Ouya was being featured prominently in the media due to a successful large kickstarter. Well, sorry to be … Read More »

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Zynga Crashing

I just read this arstechnica article on how Zynga is failing fast.  Revenues are down from last year, customer erosion is increasing, and they overpaid for OMGPOP makers of Draw Something. I would say these results are predictable given the general … Read More »

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How to Download and Mount Expansion File Resources in Marmalade C++

Problem: You have a marmalade C++ game in excess of the 50mb limit imposed by an android store.  How do you split up your game, download the required assets from an external server, and make it all work as if … Read More »

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Using Marmalade with Google Play Expansion Files, JNI, and LVL License Checks

Purpose Google Play requires all core APK application files to be 50mb or less.  If your program is larger, you must split it into expansion file(s) delivered separately.  Google Play hosts your expansion file(s) and may automatically transmit them to … Read More »

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Should game developers embrace free to play models?

In the show Celebrity Rehab, Heidi Fliess (The Hollywood madam) was asked “What is prostitution?” She answered “The control of money in your life.” In 2006 I opened a table top gaming retail store called Hobby Kingdom.  At the time … Read More »

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