Monthly Archives: September 2012

How to Download and Mount Expansion File Resources in Marmalade C++

Problem: You have a marmalade C++ game in excess of the 50mb limit imposed by an android store.  How do you split up your game, download the required assets from an external server, and make it all work as if … Read More »

Posted in Game Dev Behind the Scenes | Tagged , , , , , , , , | 7 Comments

Using Marmalade with Google Play Expansion Files, JNI, and LVL License Checks

Purpose Google Play requires all core APK application files to be 50mb or less.  If your program is larger, you must split it into expansion file(s) delivered separately.  Google Play hosts your expansion file(s) and may automatically transmit them to … Read More »

Posted in Game Dev Behind the Scenes | Tagged , , , , , , | 9 Comments

Art side of the things: Sushi World Screen Concepts

Sushi World believe or not started way back in 2009.  We want to create a game that you can experience being a sushi chief, taking care of your customers, manage your ingredients and master your skills with different sushi combinations.  We went … Read More »

Posted in Sushi World | Tagged , , , , , , | Comments Off on Art side of the things: Sushi World Screen Concepts

Should game developers embrace free to play models?

In the show Celebrity Rehab, Heidi Fliess (The Hollywood madam) was asked “What is prostitution?” She answered “The control of money in your life.” In 2006 I opened a table top gaming retail store called Hobby Kingdom.  At the time … Read More »

Posted in Game Dev Behind the Scenes | Tagged , , , , | Comments Off on Should game developers embrace free to play models?