Tag Archives: development

Art side of things: Sushi World customer designs

A Sushi restaurant game cant exist without Sushi loving customers come in to challenge your Sushi making skills.  Sushi World’s stage is set in many different countries around the globe, and I need to come up with lots of different customers for each … Read More »

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Behind the Scenes GameDev.net article 4 of 4 now up!

Our fourth and final article on how we built Catch the Monkey on a PC is up!   Article 4 covers Testing, Releasing, and Marketing.  The fun and mistakes never end. And not to worry, we’re applying all these lessons learned … Read More »

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Behind the Scenes GameDev.net article 3 now up!

Our third article giving a behind the scenes view of how we built Catch the Monkey on a PC is up!   Article 3 covers Polishing & Balancing.  Those were crazy times. These articles have proven to be quite popular!  The … Read More »

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