X-Com: How Could It Be Better?

 We are long time gamers from the DOS days we here at Mirthwerx.  We were very excited a respected studio like Firaxis was remaking X-Com enemy unknown.  It was released  on October 9 2012.  We even shutdown the office early to celebrate this major event!

Having now finished the game we are left feeling somewhat let down.  Both of us feel the game is above average.  It is GOOD, but it is not GREAT.  Gamespot agrees in their review giving it an 8.5 (we think 7.5 is more accurate).

So rather than have a fanboy whine session, we are interested to hear from  other game developers, designers, and enthusiasts out there:

What could Firaxis have done to push X-Com into the GREAT territory?

 

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