Tag Archives: game development

Art side of things – Monkey design part 2

After we decided on the look of the monkey, the next step is coloring. Below are some of the color samples we went through: We are trying to stay in the brown but also give that “toddler” feel.

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Art side of things – Monkey designs

As a trained classical animator, it is natural for me to start a project with character and layout design.  These two elements set the tone of the game, so it is critical not to rush through the design process.  Once the master … Read More »

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Simulators are not Hardware

Other than marketing and having people actually want to buy and play Catch the Monkey, the single biggest remaining hurdle is getting the game to run on real hardware. The game has been running excellently in the simulator: frame speed is … Read More »

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The Most Powerful Gum

So today was another day of polishing and putting in final graphics. I read an email from The Artist suggesting when the player buys the gum upgrade, which makes the monkey go slower for a longer period of time than … Read More »

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