Tag Archives: game design

How We Made it: GameDev.net Article Series

Over the next 4 weeks we will be publishing articles at GameDev.net how we made Catch the Monkey. This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and … Read More »

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Catch the Monkey hits the App Store Today!

Today is 2 years in the making.  Catch the Monkey is now available to all iPhone, iPod, and iPad users through the iTunes App Store(android users do not despair, it will be coming very soon!) We hope the world enjoys … Read More »

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The Pac-Man Problem of Game Testing

For those that don’t know, there is no actual ending to the game Pac Man (or many other classic arcade games).  The game simply freezes once you beat the 256th level.  Why is this?  Because the game developers never tested … Read More »

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Game Design: Does the world really need mobile Diablo Clones?

In recent evenings I’ve gone through the app store role playing category.  There are about 800 games to wade through and I’ve been trying the ones that interest me.  After playing several, I’m struck by a consistent thought: Seriously, do we need Diablo clones … Read More »

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Art side of things: Farmer design

Here are some of the design works for farmer, the steps to get to the finial design. This first piece was just a real quick and rough ideas of the farmer, at that stage we don’t even know if he … Read More »

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