Author Archives: LordYabo

Art side of things: Sushi World customer designs

A Sushi restaurant game cant exist without Sushi loving customers come in to challenge your Sushi making skills.  Sushi World’s stage is set in many different countries around the globe, and I need to come up with lots of different customers for each … Read More »

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Catch the Monkey “Kindle Fire” Ready!

We’re excited to announce Catch the Monkey is live on Amazon for Kindle Fire! For only $0.99, you and your family can enjoy this adorable monkey adventure for hours of fun.

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Zynga Crashing

I just read this arstechnica article on how Zynga is failing fast.  Revenues are down from last year, customer erosion is increasing, and they overpaid for OMGPOP makers of Draw Something. I would say these results are predictable given the general … Read More »

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Catch the Monkey “Nook” Ready!

We’re pleased to announce Catch the Monkey on Nook by Barnes & Noble! For only $2, you and your family can enjoy this adorable monkey adventure for hours of fun. Available Now at BN.com!

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How to Download and Mount Expansion File Resources in Marmalade C++

Problem: You have a marmalade C++ game in excess of the 50mb limit imposed by an android store.  How do you split up your game, download the required assets from an external server, and make it all work as if … Read More »

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