{"id":920,"date":"2012-02-22T14:47:10","date_gmt":"2012-02-22T19:47:10","guid":{"rendered":"http:\/\/mirthwerx.com\/?p=920"},"modified":"2013-02-25T22:12:34","modified_gmt":"2013-02-26T03:12:34","slug":"behind-the-scenes-gamedev-net-article-4-of-4-now-up","status":"publish","type":"post","link":"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/22\/behind-the-scenes-gamedev-net-article-4-of-4-now-up\/","title":{"rendered":"Behind the Scenes GameDev.net article 4 of 4 now up!"},"content":{"rendered":"<p><a href=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/02\/gamedev.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-821 alignleft\" style=\"margin-left:10px;margin-right:10px;\" title=\"gamedev\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/02\/gamedev.png?w=300\" alt=\"\" width=\"300\" height=\"287\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/02\/gamedev.png 650w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/02\/gamedev-300x287.png 300w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Our fourth and final article on how we built Catch the Monkey on a PC is up! \u00a0\u00a0<a href=\"http:\/\/www.gamedev.net\/blog\/1406\/entry-2254245-how-we-built-an-ios-game-on-pc-part-44-testing-release-marketing\/\">Article 4 covers Testing, Releasing, and Marketing<\/a>. \u00a0The fun and mistakes never end.<\/p>\n<p>And not to worry, we\u2019re applying all these lessons learned to our next project!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our fourth and final article on how we built Catch the Monkey on a PC is up! \u00a0\u00a0Article 4 covers Testing, Releasing, and Marketing. \u00a0The fun and mistakes never end. And not to worry, we\u2019re applying all these lessons learned &hellip; <a href=\"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/22\/behind-the-scenes-gamedev-net-article-4-of-4-now-up\/\">Read More <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"","footnotes":""},"categories":[206],"tags":[18,21,30,38,43,61,78,79,81,89,92,97,113],"class_list":["post-920","post","type-post","status-publish","format-standard","hentry","category-catch-the-monkey-2","tag-apple","tag-article","tag-catch","tag-cute","tag-development","tag-game","tag-ios","tag-ipad","tag-iphone","tag-marketing","tag-mistake","tag-monkey","tag-release"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Behind the Scenes GameDev.net article 4 of 4 now up! - MirthWerx<\/title>\n<meta name=\"description\" content=\"Our fourth and final article on how we built Catch the Monkey on a PC is up! 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