{"id":900,"date":"2012-02-16T09:00:17","date_gmt":"2012-02-16T14:00:17","guid":{"rendered":"http:\/\/mirthwerx.com\/?p=900"},"modified":"2013-02-25T22:12:50","modified_gmt":"2013-02-26T03:12:50","slug":"behind-the-scenes-gamedev-net-article-3-now-up","status":"publish","type":"post","link":"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/16\/behind-the-scenes-gamedev-net-article-3-now-up\/","title":{"rendered":"Behind the Scenes GameDev.net article 3 now up!"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamedev.net\/blog\/1406\/entry-2254200-how-we-built-an-ios-game-on-pc-part-34-balancing-and-polishing\/\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-821 alignleft\" style=\"margin-left:10px;margin-right:10px;\" title=\"gamedev\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/02\/gamedev.png?w=300\" alt=\"\" width=\"300\" height=\"287\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/02\/gamedev.png 650w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/02\/gamedev-300x287.png 300w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Our third article giving a behind the scenes view of how we built Catch the Monkey on a PC is up! \u00a0\u00a0<a href=\"http:\/\/www.gamedev.net\/blog\/1406\/entry-2254200-how-we-built-an-ios-game-on-pc-part-34-balancing-and-polishing\/\">Article 3 covers Polishing &amp; Balancing<\/a>. \u00a0Those were crazy times.<\/p>\n<p>These articles have proven to be quite popular! \u00a0The first one has hit over 3,000 reads and the second, published just a week ago, is almost at that point.<\/p>\n<p>We&#8217;re applying all these lessons learned to our next project!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our third article giving a behind the scenes view of how we built Catch the Monkey on a PC is up! \u00a0\u00a0Article 3 covers Polishing &amp; Balancing. \u00a0Those were crazy times. These articles have proven to be quite popular! \u00a0The &hellip; <a href=\"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/16\/behind-the-scenes-gamedev-net-article-3-now-up\/\">Read More <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"","footnotes":""},"categories":[206],"tags":[21,29,30,41,43,61,68,79,81,83,97,108],"class_list":["post-900","post","type-post","status-publish","format-standard","hentry","category-catch-the-monkey-2","tag-article","tag-build","tag-catch","tag-design","tag-development","tag-game","tag-gamedev","tag-ipad","tag-iphone","tag-ipod","tag-monkey","tag-program"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Behind the Scenes GameDev.net article 3 now up! - MirthWerx<\/title>\n<meta name=\"description\" content=\"Our third article giving a behind the scenes view of how we built Catch the Monkey on a PC is up! 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