{"id":879,"date":"2012-02-08T17:15:47","date_gmt":"2012-02-08T22:15:47","guid":{"rendered":"http:\/\/mirthwerx.com\/?p=879"},"modified":"2013-02-25T22:13:17","modified_gmt":"2013-02-26T03:13:17","slug":"gamedev-net-article-24-now-available","status":"publish","type":"post","link":"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/08\/gamedev-net-article-24-now-available\/","title":{"rendered":"GameDev.net article 2\/4 now available"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/02\/gamedev.png\" alt=\"\" width=\"250\" height=\"270\" \/><\/p>\n<p>I&#8217;m on vacation in puerto rico but that has&#8217;t stopped the second article in this series from being published<\/p>\n<p>You can read the next article on the core development of catch th monkey including our single largest mistake, here:<br \/>\n<a href=\"http:\/\/www.gamedev.net\/blog\/1406\/entry-2254158-how-we-built-an-ios-game-on-pc-part-24-building-the-core\/\"> http:\/\/www.gamedev.net\/blog\/1406\/entry-2254158-how-we-built-an-ios-game-on-pc-part-24-building-the-core\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m on vacation in puerto rico but that has&#8217;t stopped the second article in this series from being published You can read the next article on the core development of catch th monkey including our single largest mistake, here: http:\/\/www.gamedev.net\/blog\/1406\/entry-2254158-how-we-built-an-ios-game-on-pc-part-24-building-the-core\/<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"","footnotes":""},"categories":[206],"tags":[],"class_list":["post-879","post","type-post","status-publish","format-standard","hentry","category-catch-the-monkey-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - 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