{"id":812,"date":"2012-02-02T11:32:06","date_gmt":"2012-02-02T16:32:06","guid":{"rendered":"http:\/\/mirthwerx.com\/?p=812"},"modified":"2013-02-25T22:14:01","modified_gmt":"2013-02-26T03:14:01","slug":"how-we-made-it-gamedev-net-article-series","status":"publish","type":"post","link":"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/02\/how-we-made-it-gamedev-net-article-series\/","title":{"rendered":"How We Made it: GameDev.net Article Series"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamedev.net\/blog\/1406\/entry-2254117-how-we-built-an-ios-game-on-pc-part-14-design-and-prototyping\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-815\" style=\"margin-left:5px;margin-right:5px;\" title=\"2-xmind\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/02\/2-xmind.png?w=246\" alt=\"\" width=\"246\" height=\"300\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/02\/2-xmind.png 480w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/02\/2-xmind-246x300.png 246w\" sizes=\"auto, (max-width: 246px) 100vw, 246px\" \/><\/a>Over the next 4 weeks we will be publishing articles at <a href=\"http:\/\/www.gamedev.net\/blogs\/\">GameDev.net<\/a>\u00a0how we made Catch the Monkey.<\/p>\n<p>This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and you can see how it progressed across 3 phases of design brainstorming. \u00a0While the article is intended for developers, there are plenty of pictures for the less technical to enjoy. \ud83d\ude42<\/p>\n<p><a href=\"http:\/\/www.gamedev.net\/blog\/1406\/entry-2254117-how-we-built-an-ios-game-on-pc-part-14-design-and-prototyping\/\">Part 1\/4 is about the Design and Prototyping Phase<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over the next 4 weeks we will be publishing articles at GameDev.net\u00a0how we made Catch the Monkey. This is a chance to see behind the scenes at the tools we used, how the initial design of the game started, and &hellip; <a href=\"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/02\/how-we-made-it-gamedev-net-article-series\/\">Read More <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"","footnotes":""},"categories":[206],"tags":[21,30,41,63,64,68,79,81,83,91,97,109,118],"class_list":["post-812","post","type-post","status-publish","format-standard","hentry","category-catch-the-monkey-2","tag-article","tag-catch","tag-design","tag-game-design","tag-game-development-2","tag-gamedev","tag-ipad","tag-iphone","tag-ipod","tag-mirthwerx","tag-monkey","tag-prototype","tag-technical"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How We Made it: GameDev.net Article Series - MirthWerx<\/title>\n<meta name=\"description\" content=\"Over the next 4 weeks we will be publishing articles at GameDev.net\u00a0how we made Catch the Monkey. This is a chance to see behind the scenes at the tools\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/02\/how-we-made-it-gamedev-net-article-series\/\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"LordYabo\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/02\/how-we-made-it-gamedev-net-article-series\/\",\"url\":\"https:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/02\/how-we-made-it-gamedev-net-article-series\/\",\"name\":\"How We Made it: GameDev.net Article Series - MirthWerx\",\"isPartOf\":{\"@id\":\"https:\/\/www.mirthwerx.com\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/02\/how-we-made-it-gamedev-net-article-series\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/02\/02\/how-we-made-it-gamedev-net-article-series\/#primaryimage\"},\"thumbnailUrl\":\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/02\/2-xmind.png?w=246\",\"datePublished\":\"2012-02-02T16:32:06+00:00\",\"dateModified\":\"2013-02-26T03:14:01+00:00\",\"author\":{\"@id\":\"https:\/\/www.mirthwerx.com\/#\/schema\/person\/9a9f053f7d8cc77819cc69ecb49c853b\"},\"description\":\"Over the next 4 weeks we will be publishing articles at GameDev.net\u00a0how we made Catch the Monkey. 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