{"id":152,"date":"2011-09-23T19:43:17","date_gmt":"2011-09-23T23:43:17","guid":{"rendered":"http:\/\/mirthwerx.com\/?p=152"},"modified":"2011-09-23T19:43:17","modified_gmt":"2011-09-23T23:43:17","slug":"game-design-does-the-world-really-need-mobile-diablo-clones","status":"publish","type":"post","link":"http:\/\/www.mirthwerx.com\/index.php\/blog\/2011\/09\/23\/game-design-does-the-world-really-need-mobile-diablo-clones\/","title":{"rendered":"Game Design: Does the world really need mobile Diablo Clones?"},"content":{"rendered":"<p>In recent evenings\u00a0I&#8217;ve\u00a0gone through the app store role playing category.\u00a0 There are about 800 games to wade through and\u00a0I&#8217;ve\u00a0been trying the ones that interest me.\u00a0 After playing several, I\u2019m struck by a consistent thought: Seriously, do we need Diablo clones on a mobile device?!<\/p>\n<p><!--more Read the answer--><\/p>\n<p>First, a quick history of where I\u2019m coming from on this: I\u2019ve been designing mobile applications for around 8 years.\u00a0 One of the keys to our success is how we embrace \u201cthink mobile\u201d in every aspect of our software development process.<\/p>\n<p>The same question must to be asked in the mobile game space as in the enterprise app space: what thinking must I jettison, and what thinking must I embrace to succeed on the platform?\u00a0 From what I\u2019ve seen, many developers are simply taking PC or console concepts and squashing them down to the mobile form factor.<\/p>\n<p>The most blatant example of this tunnel vision is the virtual d-pad.\u00a0 Put aside how terrible most virtual d-pads perform, the fact that a game requires virtualized controls that don\u2019t exist should be a signal they&#8217;re walking down the wrong path!\u00a0 Mirthwerx will never design a game that requires a virtual d-pad, and if we did you shouldn\u2019t buy it!\u00a0 (I find it hilarious that a company is now making a physical d-pad you can attach to your ipod\/ipad for better control in these games).<\/p>\n<p>So if the d-pad is an example of what should be jettisoned, what kind of thinking should be embraced?\u00a0 A big one is play style.\u00a0 When I play on my PC I\u2019m in a comfortable chair, I expect to play for more than 10 minutes without interruption (or I can control the interruptions), and I have very accurate control devices (mouse,keyboard).\u00a0 Conversely, when I play on my iPhone\/iPad I could be sitting, standing, or walking (on a treadmill or outdoors).\u00a0 My play sessions can end at any moment: an incoming phone call, the bus reaching my stop, or my wife protesting I\u2019m not listening to her (it\u2019s true, I&#8217;m not).\u00a0 10 minutes might be the upper limit of my session time, therefore the levels, the number of enemies, the amount of information presented and i&#8217;m expected to remember in one go, must all be taken into consideration. \u00a0My fun must be bite sized for a bite sized device.<\/p>\n<p>Diablo is a fantastic PC game.\u00a0 But when I play on-the-go, I\u2019m not looking for the same experience on my mobile device. \u00a0I can\u2019t: I\u2019m not in the frame of mind or environment to be able to.\u00a0 What I\u2019m looking for is an experience that <strong>feels like<\/strong> Diablo but isn\u2019t a copy.\u00a0 I don\u2019t have time for a meal, I\u2019m looking for a snack!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In recent evenings\u00a0I&#8217;ve\u00a0gone through the app store role playing category.\u00a0 There are about 800 games to wade through and\u00a0I&#8217;ve\u00a0been trying the ones that interest me.\u00a0 After playing several, I\u2019m struck by a consistent thought: Seriously, do we need Diablo clones &hellip; <a href=\"http:\/\/www.mirthwerx.com\/index.php\/blog\/2011\/09\/23\/game-design-does-the-world-really-need-mobile-diablo-clones\/\">Read More <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"","footnotes":""},"categories":[5],"tags":[13,44,61,63,80,82,93,126],"class_list":["post-152","post","type-post","status-publish","format-standard","hentry","category-game-dev-behind-the-scenes","tag-android-game","tag-diablo","tag-game","tag-game-design","tag-ipad-game","tag-iphone-game","tag-mobile","tag-virtual-d-pad"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Game Design: Does the world really need mobile Diablo Clones? 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