{"id":1305,"date":"2012-11-06T15:18:23","date_gmt":"2012-11-06T20:18:23","guid":{"rendered":"http:\/\/www.mirthwerx.com\/?p=1305"},"modified":"2012-11-13T16:24:22","modified_gmt":"2012-11-13T21:24:22","slug":"x-com-how-could-it-be-better","status":"publish","type":"post","link":"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/11\/06\/x-com-how-could-it-be-better\/","title":{"rendered":"X-Com: How Could It Be Better?"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" style=\"margin: 5px;\" src=\"http:\/\/upload.wikimedia.org\/wikipedia\/en\/thumb\/f\/fd\/XCOM_Enemy_Unknown_Game_Cover.jpg\/250px-XCOM_Enemy_Unknown_Game_Cover.jpg\" alt=\"\" width=\"250\" height=\"309\" \/>\u00a0We are long time gamers from the DOS days we here at Mirthwerx. \u00a0We were very excited a respected studio like Firaxis was remaking X-Com enemy unknown. \u00a0It was released \u00a0on October 9 2012. \u00a0We even shutdown the office early to celebrate this major event!<\/p>\n<p>Having now finished the game we are left feeling somewhat let down. \u00a0Both of us feel the game is above average. \u00a0It is GOOD, but it is not GREAT. \u00a0<a href=\"http:\/\/www.gamespot.com\/xcom-enemy-unknown\/\" target=\"_blank\">Gamespot agrees<\/a> in their review giving it an 8.5 (we think 7.5 is more accurate).<\/p>\n<p>So rather than have a fanboy whine session, we are interested to hear from \u00a0other game developers, designers, and enthusiasts out there:<\/p>\n<p>What could Firaxis have done to push X-Com into the GREAT territory?<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0We are long time gamers from the DOS days we here at Mirthwerx. \u00a0We were very excited a respected studio like Firaxis was remaking X-Com enemy unknown. \u00a0It was released \u00a0on October 9 2012. \u00a0We even shutdown the office early &hellip; <a href=\"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/11\/06\/x-com-how-could-it-be-better\/\">Read More <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"yes","footnotes":""},"categories":[7],"tags":[197,61,63,68,196],"class_list":["post-1305","post","type-post","status-publish","format-standard","hentry","category-news","tag-enemy-unknown","tag-game","tag-game-design","tag-gamedev","tag-x-com"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>X-Com: How Could It Be Better? 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