{"id":1148,"date":"2012-09-07T17:24:11","date_gmt":"2012-09-07T21:24:11","guid":{"rendered":"http:\/\/mirthwerx.com\/?p=1148"},"modified":"2013-02-25T21:58:48","modified_gmt":"2013-02-26T02:58:48","slug":"art-side-of-the-things-sushi-world-screen-concepts","status":"publish","type":"post","link":"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/09\/07\/art-side-of-the-things-sushi-world-screen-concepts\/","title":{"rendered":"Art side of the things: Sushi World Screen Concepts"},"content":{"rendered":"<p><em><a href=\"http:\/\/mirthwerx.com\/sushiworld\/\" target=\"_blank\">Sushi World<\/a><\/em> believe or not started way back in 2009. \u00a0We want to create a game that you can experience being a sushi\u00a0chief, taking care of your customers, manage your\u00a0ingredients and master your skills with different sushi combinations. \u00a0We went through series of design phases about the game and its game play. \u00a0Below is our very first prototype back in 2009.<\/p>\n<p style=\"text-align:center;\"><a href=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/1st.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1142 aligncenter\" title=\"1st\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/1st.png\" alt=\"\" width=\"320\" height=\"480\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/1st.png 320w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/1st-200x300.png 200w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/a><\/p>\n<p>We had 4 slots for different customer types, and thought bubbles of what sushi they have ordered. \u00a0Also there is a\u00a0garbage can at the bottom for manage your ingredients. \u00a0The new ingredients will only come into the empty space on the main area, which means you either use it to create a sushi for a customer or you need to throw it in the can. \u00a0But beware if you fill the can, you will get FIRED (GAME OVER) from the manager.<\/p>\n<p><!--more--><\/p>\n<p style=\"text-align:center;\"><a href=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/1st2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1143 aligncenter\" title=\"1st2\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/1st2.png\" alt=\"\" width=\"320\" height=\"480\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/1st2.png 320w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/1st2-200x300.png 200w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/a><\/p>\n<p>so, managing ingredients and customers with your quick thinking about which sushi to make for which customer first. \u00a0All these elements combine, we thought it will be a quick, fun game&#8230; soon we found out the play area need to be bigger. \u00a0We need more ingredients to beef up the strategy, so here comes the 2nd\u00a0attempt for the game screen.<\/p>\n<p style=\"text-align:center;\"><a href=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/2nd.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1144 aligncenter\" title=\"2nd\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/2nd.png\" alt=\"\" width=\"480\" height=\"320\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/2nd.png 480w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/2nd-300x200.png 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p>reduce the size of each\u00a0ingredients so we can fit more on the screen, and reduce the number of customers but give you 3 sushi choices from each.<\/p>\n<p>After hours and hours of play\/testing&#8230; we felt the game is missing something, something that we couldnt pin point, although everyone in the studio loves the idea but we have no choice but to\u00a0freeze\u00a0the game\u00a0and go back to it when we know what to do with it. \u00a0Plus at the time<em> &#8220;<a href=\"http:\/\/mirthwerx.com\/catch-the-monkey\/\" target=\"_blank\">Catch the Monkey<\/a>&#8220;<\/em> game design was ready and waiting in the pipe line so we went ahead with it.<\/p>\n<p>2012, after we had done with many versions of CTM, we finally went back to<em> <a href=\"http:\/\/mirthwerx.com\/sushiworld\/\" target=\"_blank\">Sushi World<\/a><\/em>. \u00a0This time we had brand new ideas and game plays, 15 mints into the game design meeting we are already super excited about<em> <a href=\"http:\/\/mirthwerx.com\/sushiworld\/\" target=\"_blank\">Sushi World<\/a> <\/em>again. \u00a0 First prototype was done within weeks, and we love the new and improved game play.<\/p>\n<p style=\"text-align:center;\"><a href=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/3rd.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1145 aligncenter\" title=\"3rd\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/3rd.png\" alt=\"\" width=\"353\" height=\"560\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/3rd.png 353w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/3rd-189x300.png 189w\" sizes=\"auto, (max-width: 353px) 100vw, 353px\" \/><\/a><\/p>\n<p>while playing hours and hours of the new <em><a href=\"http:\/\/mirthwerx.com\/sushiworld\/\" target=\"_blank\">Sushi World<\/a> <\/em>on PC, we soon\u00a0recognized the game will be on your IOS devices, customer head and\u00a0receipts will be blocked by your hand from tapping on the\u00a0ingredients\u00a0on the top of the screen. \u00a0We know we have to move them.<\/p>\n<p style=\"text-align:center;\"><a href=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/4th.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1146 aligncenter\" title=\"4th\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/4th.png\" alt=\"\" width=\"320\" height=\"480\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/4th.png 320w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/4th-200x300.png 200w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/a>a<\/p>\n<p>At this point, we are all very happy with what we have, the graphics\/style is dead on and moving the interface up just felt right. \u00a0But after testing it on new player we soon found another problem&#8230; that is the 2 lines of\u00a0receipt, is not very clear to the player which\u00a0ingredients\u00a0to look for first, so onto the design board again.<\/p>\n<p style=\"text-align:center;\"><a href=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/5th.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1147 aligncenter\" title=\"5th\" src=\"http:\/\/mirthwerx.com\/wp-content\/uploads\/2012\/09\/5th.png\" alt=\"\" width=\"320\" height=\"480\" srcset=\"http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/5th.png 320w, http:\/\/www.mirthwerx.com\/wp-content\/uploads\/2012\/09\/5th-200x300.png 200w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/a><\/p>\n<p>This is the final design, the\u00a0receipt\u00a0is in one nice line, crystal\u00a0clear no\u00a0confusion and everything fits nicely beside the customer head.<\/p>\n<p>So there you have it, the long and crazy road that we took to come to this final design of Sushi World. \u00a0If you haven&#8217;t try our prototype demo, please come and see for yourself<em> <a href=\"http:\/\/mirthwerx.com\/sushiworld\/\" target=\"_blank\">HERE<\/a>.<\/em><\/p>\n<p>Hope you enjoy it, and let us know what you think about the changes that we made, and do you like it?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sushi World believe or not started way back in 2009. \u00a0We want to create a game that you can experience being a sushi\u00a0chief, taking care of your customers, manage your\u00a0ingredients and master your skills with different sushi combinations. \u00a0We went &hellip; <a href=\"http:\/\/www.mirthwerx.com\/index.php\/blog\/2012\/09\/07\/art-side-of-the-things-sushi-world-screen-concepts\/\">Read More <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_s2mail":"","footnotes":""},"categories":[208],"tags":[20,149,41,61,94,189,190],"class_list":["post-1148","post","type-post","status-publish","format-standard","hentry","category-sushi-world-2","tag-art","tag-concept-art","tag-design","tag-game","tag-mobile-game","tag-sushi","tag-sushi-world"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Art side of the things: Sushi World Screen Concepts - MirthWerx<\/title>\n<meta name=\"description\" content=\"Sushi World believe or not started way back in 2009. \u00a0We want to create a 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